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GIRLS2CODE
CODEMAVEN 1.0

Coding made fun

GIRLS IN ICT CAMPAIGN 2021

Ever wondered how fun computer games are created? CodeMaven 1.0 offers 7-12 year-old girls an opportunity to learn how to create and code simple computer games using Scratch with a parent/guardian. Join our series of virtual coding camps and take part in our ultimate Game Jam Coding Challenge!

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Registration and participation are both absolutely free!

All you need to do is sign up, learn, and have fun coding!

TENTATIVE PROGRAM: CODEMAVEN 1.0

GICT 2021 will go completely virtual. The campaign consists of 1 virtual launch session + 4 live short coding workshops + 1 game coding challenge. All activities will be conducted using the Zoom online meeting platform.

CodeMaven 1.0 Launch Day: 22 April 2021 (Thursday) – ITU’s GICT Day 2021

Time: 8.00 – 8.20 p.m.

Listen to female ICT role models speak about their careers in ICT and be inspired by female ICT role models. Play a Scratch game and “see inside” to take a peek at how the game is created from Scratch blocks. We will introduce the coding challenge and the live workshops (i.e. coding camps).

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CodeMaven 1.0 Coding Camps (Live Workshops): 26 April – 29 April 2021 (Monday – Thursday)

Each live workshop will run for 20 minutes (8.00 – 8.20 p.m.) on Zoom. The game in the coding challenge will be divided into four components. Each live workshop will cover a programming construct required to create a game.

•           Day 1: CodeMaven Camp 1.1

•           Day 2: CodeMaven Camp 1.2

•           Day 3: CodeMaven Camp 1.3

•           Day 4: CodeMaven Camp 1.4

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CodeMaven 1.0 Game Jam (Game Coding Challenge): 30 April -  2 May 2021 (Friday – Sunday)

On Day 5 (Friday), the coding challenge and the judging criteria will be revealed at 8.00 – 8.20 p.m. The CodeMaven 1.0 Game Jam will begin on Day 6 (Saturday). Participants will team up with a parent to work on creating a game for the coding challenge throughout Saturday and Sunday. To be considered for rewards and prizes, the game must be submitted between 8.00 p.m. – 10.00 p.m. to a Scratch classroom. Six Scratch classrooms will be created for the coding challenge submission, one for each age group. Games submitted will be evaluated and scored by our university student mentors/volunteers (CodeSysters) and the organizers, and the top three winners from each age group will be awarded with prizes.

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CONTACT CODEMAVEN

School of Computer Sciences, Universiti Sains Malaysia | Telebort

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©2021 by CodeMaven

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